Posing the cape:
In the Semi_Auto mode there are three red cirlces
that you can rotate. (note: there are custom attributes to fine tune
the shape of the cape found on the control.) On frame one select
the controls and pose them in a desired extreme pose. Move to say
frame 10 and create another extreme pose. Go back to frame one
and scrub the timeline. The softbody Ik does the rest! If
you however don't like the automatic mode, then switch over to the Fk
mode and you'll have full control of the cape.
frame01 (key)

frame10
(key)

frame04(auto)

frame07(auto)
Additional
UI: I found this great little script that creates a little
UI for selecting body parts and such. I gave it a couple of
custom backgrounds. You can find the script here.
http://www.keegan3d.com in
the mel section. The name of the
script is
C3 ,
follow the instructions on how to install it. The mel files and bitmap
for this UI is already included in the zip file.
(I believe it's for maya 6.0 and above.)
That should be all you need to
know. If there's any questions or comments send them my way, good
or bad at vi.c.van(a)gmail.com Happy animating! Oh and
don't forget to visit our websites. :)
Rig
Limitations:
From the David Waldens Rigging tools:
Cycle
Check error:
"Maya sometimes gives a warning after script execution stating that a
cycle exists,
Wrist_IKArm.translateX.
This message does not always occur, and seems to be a Maya bug.
This message does not affect rig performance, although I am looking for
a way to remove it."
Scaling
character:
"Scaling the hierarchy after creation, for example to adjust the
characters size to fit environments of different proportions, will
currently not work if user has chosen to stretch joints."
Credits:
Character Design: Daniel Damm ( DanneDamm(a)gmail.com )
Modelling: Kevin Weichel (kweichel.1(a)ccad.edu ), Vi Cuong Van
(vi.c.van(a)gmail.com )
Character Setup: Vi Cuong Van (
www.trivi.org
)
and the guy that started this whole thing Jason McArthur
a.k.a CAPTAINBOOM ! (
http://www.cafepress.com/jmcarthur
)