The members of the Collective Project Model and I would like to introduce to you "Theo" a new free rig for Maya.   It's been a slow process but it's finally done.   Hopefully other memebers will get together and have another Collective Project Model.



Download Here: .  UPDATED July 31, 2005: CPModel.zip 4.95mb  Maya version 5.0  (please don't hotlink, link to this page instead.)
CPModel.zip - contains a whole project directory of folders and all necessary up to date files.  If you are downloading theo for the first time you need to download this.

Updated files:  Updated - theo.mb file *
                         Updated shelf files - newShelves.zip *

    * These updated zip files do not contain all the necessary files for theo and is intended for those that already downloaded the whole zip and only want to replace the necessary files. 
fixed:

July28,2005.    - corrected the shelves so that they load in all versions of Maya.
                        - corrected the double transformation that occurs when you tanslate the main "Theo" node.
July30,2005.    - fixed skinning on the right foot.
                        - fixed skinning on the shoulders.
                        - locked and hid rotate X and rotate Y values on the elbow.
                        - locked and hid the Scale attributes on the main Theo node. (due to rig limitations)
July31,2005.    - most embarrassing fix yet.  I accidentally locked and hid the wrong attributes on the elbow controller.  It is now fixed.

Installing Theo:
Using Theo:

    It's a pretty standard rig put together with David Waldens auto rigging script. ( found at http://www.davidwalden.com )  Everything is pretty self explainatory.  There are attributes on the main THEO node to turn the cape and mask on and off and to choose parented geometry over skinned geometry.

The Facial Controls are parented under the facialControls_Cam which can be accessed under the Panels - Perspective - faceControls_camShape and can be turned on and off in the layers menu.



Cape Controls:

    The big arrow is to set the initial pose of the cape, in case the cape is penetrating the body.  The big arrow is also where you can switch between the "semi automatic" IK control and manual FK control.



Posing the cape:
    In the Semi_Auto mode there are three red cirlces that you can rotate. (note: there are custom attributes to fine tune the shape of the cape found on the control.)  On frame one select the controls and pose them in a desired extreme pose.  Move to say frame 10 and create another extreme pose.  Go back to frame one and scrub the timeline.  The softbody Ik does the rest!  If you however don't like the automatic mode, then switch over to the Fk mode and you'll have full control of the cape.

frame01 (key)Frame 01frame10 (key)Frame 10
frame04(auto)Frame 04 - Automaticframe07(auto)




Additional UI:  I found this great little script that creates a little UI for selecting body parts and such.  I gave it a couple of custom backgrounds.  You can find the script here. http://www.keegan3d.com  in the mel section.  The name of the script is C3  , follow the instructions on how to install it. The mel files and bitmap for this UI is already included in the zip file. 
(I believe it's for maya 6.0 and above.)

C3 body UI                   C3 Fingers UI


That should be all you need to know.  If there's any questions or comments send them my way, good or bad at vi.c.van(a)gmail.com  Happy animating!  Oh and don't forget to visit our websites. :)


Rig Limitations:
From the David Waldens Rigging tools:
Cycle Check error:
"Maya sometimes gives a warning after script execution stating that a cycle exists, Wrist_IKArm.translateX. This message does not always occur, and seems to be a Maya bug.  This message does not affect rig performance, although I am looking for a way to remove it."
Scaling character:
"Scaling the hierarchy after creation, for example to adjust the characters size to fit environments of different proportions, will currently not work if user has chosen to stretch joints."

Credits:
Character Design:  Daniel Damm ( DanneDamm(a)gmail.com )
Modelling:  Kevin Weichel (kweichel.1(a)ccad.edu ), Vi Cuong Van (vi.c.van(a)gmail.com )
Character Setup: Vi Cuong Van  ( www.trivi.org )
and the guy that started this whole thing Jason McArthur  a.k.a  CAPTAINBOOM !  ( http://www.cafepress.com/jmcarthur )